Turn Actions
+13
Blarflesnarflo
Zurajai
AspenIvan
Ravigen
killer spork
MissMilkMaid
Vaklu
Admin
Frostwander
Skjaeren
Pixel
dragonlord7012
Fel
17 posters
Page 1 of 3
Page 1 of 3 • 1, 2, 3
Re: Turn Actions
Turn Actions:
Confederacy of Tikal
Starting: 24 Gold, 2 Iron, 3 Population, 16 Divinity.
BUILD:
Barracks (District Two) – 8 Gold
RECRUIT:
X 2 Jaguar Warriors: 10 Gold, 2 Iron, 1 Population
DIPLOMACY:
Sign trade Agreement with the Reforged
Remaining: 6 Gold, 0 Iron, 2 Population, 16 Divinity.
MODERATOR CHECKED
Confederacy of Tikal
Starting: 24 Gold, 2 Iron, 3 Population, 16 Divinity.
BUILD:
Barracks (District Two) – 8 Gold
RECRUIT:
X 2 Jaguar Warriors: 10 Gold, 2 Iron, 1 Population
DIPLOMACY:
Sign trade Agreement with the Reforged
Remaining: 6 Gold, 0 Iron, 2 Population, 16 Divinity.
MODERATOR CHECKED
Last edited by killer spork on Mon May 25, 2015 10:21 pm; edited 4 times in total
killer spork- Posts : 49
Join date : 2015-04-13
Re: Turn Actions
DISCIPLES OF THE SAINTS OF FORGEHALL
Starting Resources: 24 Gold / 17 Divinity / 1 Wood
Build
-- Caravan Post (-8 Gold)
Recruit (-1 Population)
-- 1 Regiment Toreyani Guards (-6 Gold, -1 Wood)
-- 1 Regiment Hayani Infantry (-6 Gold)
Divine
-- Nullify curse (-12 Divinity, see Day to Day thread)
-- HERO Olga Nakbaji contemplates the Saints (+3 Divinity)
Diplomacy:
-- Trade Route with Asselia (Land)
-- Trade Route with Michoacan (Land)
Remaining Resources: 4 Gold / 8 Divinity
MODERATOR CHECKED
Starting Resources: 24 Gold / 17 Divinity / 1 Wood
Build
-- Caravan Post (-8 Gold)
Recruit (-1 Population)
-- 1 Regiment Toreyani Guards (-6 Gold, -1 Wood)
-- 1 Regiment Hayani Infantry (-6 Gold)
Divine
-- Nullify curse (-12 Divinity, see Day to Day thread)
-- HERO Olga Nakbaji contemplates the Saints (+3 Divinity)
Diplomacy:
-- Trade Route with Asselia (Land)
-- Trade Route with Michoacan (Land)
Remaining Resources: 4 Gold / 8 Divinity
MODERATOR CHECKED
Last edited by AspenIvan on Mon Jun 01, 2015 7:42 pm; edited 3 times in total
AspenIvan- Posts : 79
Join date : 2015-05-03
Re: Turn Actions
New Asselia Turn 1
Starting resources, 28 gold, 17 divinity, 5 iron and 1 stone
Construct Barracks in district 1 -8 gold
Construct new district, -5 gold, -1 pop and -1 stone
Trade route with Forgehall
Recruit Hero: Sache Sarrik, -5 gold and 10 dvinity
Warrior:
General:
Governor:
Priest:
Subterfuge: I I
Explore hex, mountainous terrain immediately west of territory. -5 gold with Hero Sache Sarrik exploring.
We might be able to divert a raiding party, or provide diplomatic pressure...
-- Antarus grants Ilalu 4 Divinity immediately.
-- If New Asselia raids or uses espionage to harm Weywyn within the next 6 turns, Antarus will grant 4 more Divinity.
-- New Asselia must not trade or make alliances with Weywyn or anyone allied with Weywyn for the next 6 turns, or Antarus will consider the deal broken and become an enemy.
Gain 4 Divinity
MODERATOR CHECKED
Starting resources, 28 gold, 17 divinity, 5 iron and 1 stone
Construct Barracks in district 1 -8 gold
Construct new district, -5 gold, -1 pop and -1 stone
Trade route with Forgehall
Recruit Hero: Sache Sarrik, -5 gold and 10 dvinity
Warrior:
General:
Governor:
Priest:
Subterfuge: I I
Explore hex, mountainous terrain immediately west of territory. -5 gold with Hero Sache Sarrik exploring.
We might be able to divert a raiding party, or provide diplomatic pressure...
-- Antarus grants Ilalu 4 Divinity immediately.
-- If New Asselia raids or uses espionage to harm Weywyn within the next 6 turns, Antarus will grant 4 more Divinity.
-- New Asselia must not trade or make alliances with Weywyn or anyone allied with Weywyn for the next 6 turns, or Antarus will consider the deal broken and become an enemy.
Gain 4 Divinity
MODERATOR CHECKED
Last edited by Ravigen on Thu May 28, 2015 5:53 pm; edited 3 times in total
Ravigen- Posts : 78
Join date : 2015-04-13
Re: Turn Actions
Kingdom of Michoacan; Turn 1
Construct:
Ironworks (8 gold)
Stoneworks (8 gold)
Set up:
District (5 gold, 1 stone, 1 pop)
Trade Agreement with New Forgehall
MODERATOR CHECKED
Construct:
Ironworks (8 gold)
Stoneworks (8 gold)
Set up:
District (5 gold, 1 stone, 1 pop)
Trade Agreement with New Forgehall
MODERATOR CHECKED
Fel- Posts : 39
Join date : 2015-05-13
Re: Turn Actions
The Reforged
Turn 1Starting: 25 Gold, 2 Iron, 2 Stone, 1 Wood, 3 Population, 16 Divinity.
BUILD:
Barracks, Stoneworks, Ironworks (24 gold)
Trade with Tikal
MODERATOR CHECKED
Last edited by Vaklu on Mon May 25, 2015 5:20 pm; edited 1 time in total
Vaklu- Posts : 21
Join date : 2015-04-14
Re: Turn Actions
The Kingdom of Ontaré
Turn 1Starting: 21 gold, 1 stone, 3 iron, 1 wood, 4 population, 16 divinity
Explore hex- forested area northwest of and adjacent to region, Hero Umbra Sacia exploring - 5 gold
Build:
Caravan House -8 gold
Ironworks (Capital) -8 gold
Establish trade route with Xai'Kifu
Modmark- Accept Diadorian offer
MODERATOR CHECKED
Last edited by Paxar on Thu May 28, 2015 8:02 am; edited 2 times in total
Paxar- Posts : 74
Join date : 2015-05-17
Re: Turn Actions
Sycorath Dynasty
Turn 1
Starting: 22 gold, 1 stone, 3 population, 17 divinity
Trade Agreement: Ku'Wahi Kahu
Expand City - Qualessetia (5 gold, 1 stone, 1 pop)
Build - Stoneworks (8 gold)
Banking House (8 gold)
Unlock Potential - Malanis Jeraxa (17 Divinity)
Remaining - 1 gold, 2 pop
MODERATOR CHECKED
Turn 1
Starting: 22 gold, 1 stone, 3 population, 17 divinity
Trade Agreement: Ku'Wahi Kahu
Expand City - Qualessetia (5 gold, 1 stone, 1 pop)
Build - Stoneworks (8 gold)
Banking House (8 gold)
Unlock Potential - Malanis Jeraxa (17 Divinity)
Remaining - 1 gold, 2 pop
MODERATOR CHECKED
Last edited by Blarflesnarflo on Mon May 25, 2015 9:17 pm; edited 1 time in total
Blarflesnarflo- Posts : 45
Join date : 2015-05-20
Re: Turn Actions
Ku-Wahi'Kahu
Turn 1
Starting: 28 Gold, 0 Stone, 2 Iron, 0 Wood, 4 Population, 17 Divinity
Explore Hex - Tuah Tama'Ranga to explore forested area north of the Stygian Edifice (-5 Gold)
Construct - Trade Port (-8 Gold), Banking House (-8 Gold)
Establish Trade Route - Sycorath Dynasty, Tarbu Confederacy
Remaining Resources: 7 Gold, 0 Stone, 2 Iron, 0 Wood, 4 Population, 17 Divinity
MODERATOR CHECKED
Last edited by Zurajai on Mon May 25, 2015 9:43 pm; edited 3 times in total
Zurajai- Admin
- Posts : 84
Join date : 2015-04-13
Re: Turn Actions
Weywyn
Turn 1
Turn 1
Convert a population point into a new magically breed generation of chimera (-8 divinity)
Meryn Flynt uses Projection (-3 divinity)
Build Mint in Thorwyn (-8 Gold & -1 construct slot)
Build Fishing Docks in Thorwyn (-6 Gold & -1 construct slot)
Construct Outpost in the hex northeast of Glyndal (-6 gold, -1 wood)
Meryn Flynt explores hexes west of Eyrol village, while possessing other bodies, (-5 gold)
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MODERATOR CHECKED
Last edited by MissMilkMaid on Tue May 26, 2015 9:43 pm; edited 1 time in total
MissMilkMaid- Posts : 58
Join date : 2015-05-16
Re: Turn Actions
Xai'Kifu Empire
Gold @ start: 29G
Divinity @ start: 19d
Mint (Capital) -8g
Barracks(Capital) -8g
Mint (City 1) -8g
God Power: Divine the Heart -4d
End of Turn (EoT):
5g remaining.
15d remaining
<Post Negotiations>
Establish Trade w/ Ontaré
ModMark(Life and Admin): Jin Zhi leaves to meditate on the Self (3 turns)
MODERATOR CHECKED
Gold @ start: 29G
Divinity @ start: 19d
Mint (Capital) -8g
Barracks(Capital) -8g
Mint (City 1) -8g
God Power: Divine the Heart -4d
End of Turn (EoT):
5g remaining.
15d remaining
<Post Negotiations>
Establish Trade w/ Ontaré
ModMark(Life and Admin): Jin Zhi leaves to meditate on the Self (3 turns)
MODERATOR CHECKED
dragonlord7012- Posts : 129
Join date : 2015-04-13
Re: Turn Actions
Tarbu Confederacy
Gold to start: 32
Divinity to start: 15
---
Constructions
New Numeran
1st District
- Temple (-8 g)
- Mint (-8 g)
(trade port already here)
Recruitment
- Recruit Confederate Shieldbearers (-5 g, -2 iron, -1 pop) NO ARMY SLOTS
Deity
- Use Power: Bountiful Harvest on main region (with the capital) (-6 d)
- Use Power: Ferrous Touch to create 2 iron (-8 d)
Exploration
- General Avbek to explore region immediately north on the island there, largely covered in forest.
- Shieldbearers to explore region immediately south on the mainland, largely covered in forest.
Trade
Trade route with Ku'Wahi-Kahu
Trade route with Sycorath Dynasty
---
Gold remaining: 1
Divinity remaining: 1
MODERATOR CHECKED
Gold to start: 32
Divinity to start: 15
---
Constructions
New Numeran
1st District
- Temple (-8 g)
- Mint (-8 g)
(trade port already here)
- Recruit Confederate Shieldbearers (-5 g, -2 iron, -1 pop)
Deity
- Use Power: Bountiful Harvest on main region (with the capital) (-6 d)
- Use Power: Ferrous Touch to create 2 iron (-8 d)
Exploration
- General Avbek to explore region immediately north on the island there, largely covered in forest.
- Shieldbearers to explore region immediately south on the mainland, largely covered in forest.
Trade
Trade route with Ku'Wahi-Kahu
Trade route with Sycorath Dynasty
---
Gold remaining: 1
Divinity remaining: 1
MODERATOR CHECKED
Pixel- Posts : 31
Join date : 2015-05-23
Location : Las Vegas
Re: Turn Actions
Voluspa
Turn 1
Starting Resources: 22 Gold, 17 Divinity, 2 Stone, 1 Wood, 4 Population
Build Construct:
Monument in Grimnismal, District1 (-12 Gold, -2 Stone)
Explore Region:
Skydda Skuldgren is scouting the forest for resources and threats. (-5 gold, PM Admin)
Sotlila Verdandigren is scouting (with the help of managed treants and her seer visions) as well. (-5 gold, PM Admin)
Trade Agreement:
Establish trade route with Deptimaya
Ending: 0 gold, 17 divinity, 1 wood, 4 population
MODERATOR CHECKED
Turn 1
Starting Resources: 22 Gold, 17 Divinity, 2 Stone, 1 Wood, 4 Population
Build Construct:
Monument in Grimnismal, District1 (-12 Gold, -2 Stone)
Explore Region:
Skydda Skuldgren is scouting the forest for resources and threats. (-5 gold, PM Admin)
Sotlila Verdandigren is scouting (with the help of managed treants and her seer visions) as well. (-5 gold, PM Admin)
Trade Agreement:
Establish trade route with Deptimaya
Ending: 0 gold, 17 divinity, 1 wood, 4 population
MODERATOR CHECKED
Skjaeren- Posts : 68
Join date : 2015-05-26
Re: Turn Actions
Deptimaya - Turn 1
Starting: 23 Gold, 1 Iron, 1 Stone, 4 Population, 19 Divinity
Construct Barracks in Exodus (8 Gold, 1 Construct slot)
Develop City - Tabenn's Height (5 Gold, 1 Stone, 1 Population)
Recruit Shepherds (6 Gold, 1 Iron, 1/2 Population)
Invest Golems - Terracotta Phalanx (5 Gold, 1 Divinity)
Blessing of Production - Tabenn Heights: Stone (5 Divinity)
Enlightened Exploration (PM Mods, 6 Divinity)
Contemplation - Sunda Stasreid spends time considering architectural design (+3 Divinity)
Trade Agreement - Establish trade with Voluspa
Ending:
(I'm letting this pass just this once because you were only 1 Gold in the negative, but if this happens again I will have to choose one of your gold-spending turn actions to cancel arbitrarily.)
MODERATOR CHECKED
Frostwander- Posts : 63
Join date : 2015-05-17
Re: Turn Actions
The Reforged
Turn 2
Starting: 13 Gold, 2 Iron, 5 Stone, 2 Wood, 4 Population, 17 Divinity.
BUILD:
Rebuild Iron village burned due to MM 12 gold, 3 pop
Trade
Sell tikal 1 iron for 2 gold
Last edited by Vaklu on Thu Jun 04, 2015 1:33 am; edited 1 time in total
Vaklu- Posts : 21
Join date : 2015-04-14
Re: Turn Actions
Weywyn
Turn 2
Turn 2
Starting
Gold: 11
Divinity: 10
Population: 5
Stone: 1
Build:
New District in Thorwyn: -5 gold, -1 stone, -1 population
Stable in second district of Thorwyn: -6 gold
Maryn Flynt uses Projection: -3 Divinity
MODERATOR CHECKED
MissMilkMaid- Posts : 58
Join date : 2015-05-16
Re: Turn Actions
Confederacy of Tikal: Turn Two
Starting Gold: 17 Gold, 3 Iron, 2 Population
Diplomacy: Pay Reforged 2 Gold for 1 Iron
Recruit: x 1 Hrasha Tribesman, x 1 Tikalan Legionaries : 14 Gold, 3 Iron, 1 Population
Divinity: 9 Divinity
-- 12 Divinity spent on subterfuge actions
-- 1 Divinity invested in protection pool
-- + 5 Divinity from action success (for assassination of Ueman)
Remaining: 1 Gold, 0 Iron, 1 Population,9 Divinity. 1 Divinity (9 + 5 - 12 - 1 = 1)
MODERATOR CHECKED
Starting Gold: 17 Gold, 3 Iron, 2 Population
Diplomacy: Pay Reforged 2 Gold for 1 Iron
Recruit: x 1 Hrasha Tribesman, x 1 Tikalan Legionaries : 14 Gold, 3 Iron, 1 Population
Divinity: 9 Divinity
-- 12 Divinity spent on subterfuge actions
-- 1 Divinity invested in protection pool
-- + 5 Divinity from action success (for assassination of Ueman)
Remaining: 1 Gold, 0 Iron, 1 Population,
MODERATOR CHECKED
killer spork- Posts : 49
Join date : 2015-04-13
Re: Turn Actions
New Asselia Turn 2
Recruit 1 unit of Asselian Shieldwall and 1 unit of Asselian Archers -13 gold, 1 iron and 1 pop, -2 gold per turn.
Construct Caravan House District 1 -8 gold.
Open trade route with Ontare.
Artas Orlean (Hero) General II spends the turn drilling the army.
1 point into Divine Protection
MODERATOR CHECKED
Recruit 1 unit of Asselian Shieldwall and 1 unit of Asselian Archers -13 gold, 1 iron and 1 pop, -2 gold per turn.
Construct Caravan House District 1 -8 gold.
Open trade route with Ontare.
Artas Orlean (Hero) General II spends the turn drilling the army.
1 point into Divine Protection
MODERATOR CHECKED
Last edited by Ravigen on Tue Jun 02, 2015 3:17 pm; edited 1 time in total
Ravigen- Posts : 78
Join date : 2015-04-13
Re: Turn Actions
Disciples of the Saints of Forgehall - Turn 2
Starting Resources: 21 Gold, 2 Wood, 12 Divinity
CONSTRUCTION
-- Fishing Docks (-6 Gold / District 1)
-- Trade Port (-8 Gold / District 2)
-- Drill Square (-6 Gold / District 3)
DIPLOMACY
-- Trade Route with Ku'Wahi-Kahu
DIVINITY
-- Olga Naknaji (HERO) Contemplates the Saints (+2 Divinity)
-- 2 points to Divine Protection Pool (-2 Divinity)
Remaining Resources: 1 Gold, 2 Wood, 12 Divinity
MODERATOR CHECKED
Starting Resources: 21 Gold, 2 Wood, 12 Divinity
CONSTRUCTION
-- Fishing Docks (-6 Gold / District 1)
-- Trade Port (-8 Gold / District 2)
-- Drill Square (-6 Gold / District 3)
DIPLOMACY
-- Trade Route with Ku'Wahi-Kahu
DIVINITY
-- Olga Naknaji (HERO) Contemplates the Saints (+2 Divinity)
-- 2 points to Divine Protection Pool (-2 Divinity)
Remaining Resources: 1 Gold, 2 Wood, 12 Divinity
MODERATOR CHECKED
Last edited by AspenIvan on Sat Jun 06, 2015 3:50 pm; edited 2 times in total
AspenIvan- Posts : 79
Join date : 2015-05-03
Re: Turn Actions
Grey Masters of Ku-Wahi'Kahu - Turn 2
Starting Resources: 28 Gold, 4 Iron, 19 Divinity, 4 Population
CONSTRUCTION
-- Trade Port (-8 Gold)(Trade District)
-- Fishing Docks (-6 Gold)(Trade District)
-- Fishing Docks (-6 Gold)(Laborer District)
DIPLOMACY
-- Trade Route with Disciples of the Saints of Forgehall
EXPLORE
-- Tuah Tama'Ranga o'te'Ku'Pama explores island chain to North East of the Stygian Edifice. (-5 Gold)
Remaining Resources: 3 Gold, 4 Iron, 19 Divinity, 4 Population
MODERATOR CHECKED
Starting Resources: 28 Gold, 4 Iron, 19 Divinity, 4 Population
CONSTRUCTION
-- Trade Port (-8 Gold)(Trade District)
-- Fishing Docks (-6 Gold)(Trade District)
-- Fishing Docks (-6 Gold)(Laborer District)
DIPLOMACY
-- Trade Route with Disciples of the Saints of Forgehall
EXPLORE
-- Tuah Tama'Ranga o'te'Ku'Pama explores island chain to North East of the Stygian Edifice. (-5 Gold)
Remaining Resources: 3 Gold, 4 Iron, 19 Divinity, 4 Population
MODERATOR CHECKED
Last edited by Zurajai on Sat Jun 06, 2015 3:24 pm; edited 3 times in total
Zurajai- Admin
- Posts : 84
Join date : 2015-04-13
Re: Turn Actions
Sycorath Dynasty
Turn 2
Beginning Resources: 16 Gold, 3 Stone, 2 Divinity, 2 pop
Construct Trading Port (-8 gold)
Construct Temple (-8 gold)
Trade Agreement with Tarbu Confederacy
Remaining Resources: 0 gold, 3 Stone, 2 Divinity, 2 Pop
MODERATOR CHECKED
Turn 2
Beginning Resources: 16 Gold, 3 Stone, 2 Divinity, 2 pop
Construct Trading Port (-8 gold)
Construct Temple (-8 gold)
Trade Agreement with Tarbu Confederacy
Remaining Resources: 0 gold, 3 Stone, 2 Divinity, 2 Pop
MODERATOR CHECKED
Blarflesnarflo- Posts : 45
Join date : 2015-05-20
Re: Turn Actions
The Kingdom of Ontaré
Turn 2
Beginning Resources: 9 Gold, 1 Stone, 6 Iron, 16 Divinity, 4 Pop
Build:
Caravan House (-8 gold)
Establish trade with New Asselia
Paxar (Hero) spends turn teaching new Diadorian recruits more honorable forms of combat
Umbra (Hero) spends turn watching for subterfuge attempts in the kingdom.
Remaining Resources: 1 Gold, 1 Stone, 6 Iron, 16 Divinity, 4 Pop
MODERATOR CHECKED
Turn 2
Beginning Resources: 9 Gold, 1 Stone, 6 Iron, 16 Divinity, 4 Pop
Build:
Caravan House (-8 gold)
Establish trade with New Asselia
Paxar (Hero) spends turn teaching new Diadorian recruits more honorable forms of combat
Umbra (Hero) spends turn watching for subterfuge attempts in the kingdom.
Remaining Resources: 1 Gold, 1 Stone, 6 Iron, 16 Divinity, 4 Pop
MODERATOR CHECKED
Paxar- Posts : 74
Join date : 2015-05-17
Re: Turn Actions
Deptimaya - Turn 2
Starting: 15 Gold, 2 Stone, 3 Population, 13 Divinity
Build a Shrine
This tree is too beautiful to destroy. We will build a shrine here and worship the Creators who led us to it.
Found Village of Surya Tevana at the Golden Tree (10 Gold, 2 Population)
Contemplation - Pyza Snowligh and Sunda Stasreid spend time contemplating the Golden Tree to gain new insight into the world around them (+4 Divinity)
Troop movement: Shepherd and Terracotta regiments moves to oversee the founding of Surya Tevana and remain there.
Trade 2 Gold to Voluspa for 1 Wood
Ending: 3 Gold, 1 Wood, 2 Stone, 1 Population, 17 Divinity
MODERATOR CHECKED
Frostwander- Posts : 63
Join date : 2015-05-17
Re: Turn Actions
Starting Resources
25 gold
19 Divinity
Recruit:
1 Pop worth of Kaizen Skirmishers( 2x 4g, .5pop,) 8g, 1pop
Explore w/ 1 unit (5g) North/West of Capitol. <centered on mountains surrounded by hills>
2x City Guardens (One in capitol, one in city) 12g
0g remaining.
Godly Actions:
Divine the Heart (4D)
MM: save the child and the mother (12D)
Other:
Unused K.Skirmisher moves to Silver Ore city experts begin investigating the strange marking under their protection.
MODERATOR CHECKED
25 gold
19 Divinity
Recruit:
1 Pop worth of Kaizen Skirmishers( 2x 4g, .5pop,) 8g, 1pop
Explore w/ 1 unit (5g) North/West of Capitol. <centered on mountains surrounded by hills>
2x City Guardens (One in capitol, one in city) 12g
0g remaining.
Godly Actions:
Divine the Heart (4D)
MM: save the child and the mother (12D)
Other:
Unused K.Skirmisher moves to Silver Ore city experts begin investigating the strange marking under their protection.
MODERATOR CHECKED
dragonlord7012- Posts : 129
Join date : 2015-04-13
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