Turn Actions
+13
Blarflesnarflo
Zurajai
AspenIvan
Ravigen
killer spork
MissMilkMaid
Vaklu
Admin
Frostwander
Skjaeren
Pixel
dragonlord7012
Fel
17 posters
Page 3 of 3
Page 3 of 3 • 1, 2, 3
Re: Turn Actions
Confederacy of Tikal / Turn Four (prolly my last one! HAH! ihateyouasp! athousandplaguesuponyourhouse!)
Starting: 9 Gold (+2 from Tecoya), 4 Iron, 1 Population, 12 Divinity
Construct:
-- Caravan House (8 Gold / District 1)
Divinity: 12
-- 8 Divinity Expended (see GC thread)
+ 5 Divinity from Espionage Action
-- 9 Divinity remaining (note for future Divinity expenditures, see GC thread)
Diplomacy:
-- Repay the Reforged 1 Gold
-- Receive 2 Gold from Tecoya Clans
-- Send 2 Iron to Tecoya Clans.
-- Sign Trade Agreement with Tecoya Clans
-- Sign Military Alliance with Tecoya Clans
A Declaration over the Imperial Succession:
'' The High Council of Tikal, the Voice of Citalmlin, has declared Queen Issri, His descendant by Divine Blood, as Empress of Sotek. All loyal servants of the Old Empire are called upon to serve Her and slay the rebels whom attempt to drive a schism within the Empire! Long live Sotek! ''
-- Tikal pledges itself to the Empire of Sotek with Empress Issri as its ruler.
Remaining:
-- 0 Gold, 2 Iron, 1 Population, 9 Divinity.
MODERATOR CHECKED
Starting: 9 Gold (+2 from Tecoya), 4 Iron, 1 Population, 12 Divinity
Construct:
-- Caravan House (8 Gold / District 1)
Divinity: 12
-- 8 Divinity Expended (see GC thread)
+ 5 Divinity from Espionage Action
-- 9 Divinity remaining (note for future Divinity expenditures, see GC thread)
Diplomacy:
-- Repay the Reforged 1 Gold
-- Receive 2 Gold from Tecoya Clans
-- Send 2 Iron to Tecoya Clans.
-- Sign Trade Agreement with Tecoya Clans
-- Sign Military Alliance with Tecoya Clans
A Declaration over the Imperial Succession:
'' The High Council of Tikal, the Voice of Citalmlin, has declared Queen Issri, His descendant by Divine Blood, as Empress of Sotek. All loyal servants of the Old Empire are called upon to serve Her and slay the rebels whom attempt to drive a schism within the Empire! Long live Sotek! ''
-- Tikal pledges itself to the Empire of Sotek with Empress Issri as its ruler.
Remaining:
-- 0 Gold, 2 Iron, 1 Population, 9 Divinity.
MODERATOR CHECKED
Last edited by killer spork on Mon Jun 22, 2015 6:00 pm; edited 1 time in total
killer spork- Posts : 49
Join date : 2015-04-13
Re: Turn Actions
Mahogany Kingdom
Turn 4
Starting resources
Gold: 40
Divinity: 19
Population: 8
Build Temple (-8 Gold)
Build Caravan House (-8 Gold)
Build City Gardens (-6 Gold)
(NOT ENOUGH DISTRICTS)
Cadra (Hero) explores hex hill area to southeast of Mahogany Kingdom. (-5 Gold)
Trade Agreement with Ontaré
Excavate the Golem (-1 population -10 Gold)
MODERATOR CHECKED
Turn 4
Starting resources
Gold: 40
Divinity: 19
Population: 8
Build Temple (-8 Gold)
Build Caravan House (-8 Gold)
Cadra (Hero) explores hex hill area to southeast of Mahogany Kingdom. (-5 Gold)
Trade Agreement with Ontaré
Excavate the Golem (-1 population -10 Gold)
MODERATOR CHECKED
Last edited by Cadra on Fri Jun 19, 2015 6:35 pm; edited 2 times in total
Cadra- Posts : 15
Join date : 2015-05-24
Re: Turn Actions
Sycorath Dynasty
Turn 4
Starting Resources: 22 Gold, 6 Stone, 8 Divinity, 2 Pop
Create Unit Template (out of original 6)
Jeskari Pikemen
Light Armor (1 Gold)
Pike (2 Gold)
Professional Training (3 Gold/-1 Gold upkeep)
Recruit 2 Jeskari Pikemen (-12 Gold, -1 Pop)
Narithi Skirmishers explore hex northwest of Sycorath territory (-5 Gold)
Narithi Skirmishers explore hex south of southernmost village (-5 Gold)
Trade 1 Food to Ku-Wahi'Kahu for 2 Iron
Formally request the Ku-Wahi'Kahu that Tuah joins the group created to kill the monsters disrupting the trade routes.
Remaining: 0 Gold, 6 Stone, 2 Iron, 8 Divinity, 1 Pop
MODERATOR CHECKED
Turn 4
Starting Resources: 22 Gold, 6 Stone, 8 Divinity, 2 Pop
Create Unit Template (out of original 6)
Jeskari Pikemen
Light Armor (1 Gold)
Pike (2 Gold)
Professional Training (3 Gold/-1 Gold upkeep)
Recruit 2 Jeskari Pikemen (-12 Gold, -1 Pop)
Narithi Skirmishers explore hex northwest of Sycorath territory (-5 Gold)
Narithi Skirmishers explore hex south of southernmost village (-5 Gold)
Trade 1 Food to Ku-Wahi'Kahu for 2 Iron
Formally request the Ku-Wahi'Kahu that Tuah joins the group created to kill the monsters disrupting the trade routes.
Remaining: 0 Gold, 6 Stone, 2 Iron, 8 Divinity, 1 Pop
MODERATOR CHECKED
Last edited by Blarflesnarflo on Fri Jun 19, 2015 3:36 pm; edited 2 times in total
Blarflesnarflo- Posts : 45
Join date : 2015-05-20
Re: Turn Actions
Weywyn
Maryn Flynt uses Projection: -3 divinity
Build Temple in Thorwyn's first district: -8 Gold
Subterfuge: PM mod
MODERATOR CHECKED
Maryn Flynt uses Projection: -3 divinity
Build Temple in Thorwyn's first district: -8 Gold
Subterfuge: PM mod
MODERATOR CHECKED
MissMilkMaid- Posts : 58
Join date : 2015-05-16
Re: Turn Actions
Ku-Wahi'Kahu Turn 4
Starting Resources: 27 Gold, 2 Stone, 8 iron, 23 Divinity, 1 Pop (7 food)
CONSTRUCT:
Drill Square (6 Gold)
Mustering Ground (6 Gold)
TRADE:
2 Iron for 1 Food from Sycorath Dynasty
EXPLORE:
Northwestern island (northernmost island) explored by Tuah Tama'Ranga o'te'Ku-Pama (Pertaining to Modmark as well) (5 Gold)
FOUND:
Village (Fishing Waters) (10 Gold, 2 Population)
Remaining Resources: 0 gold, 2 Stone, 6 Iron, 23 Divinity, 0 Pop (0 food)
MODERATOR CHECKED
Starting Resources: 27 Gold, 2 Stone, 8 iron, 23 Divinity, 1 Pop (7 food)
CONSTRUCT:
Drill Square (6 Gold)
Mustering Ground (6 Gold)
TRADE:
2 Iron for 1 Food from Sycorath Dynasty
EXPLORE:
Northwestern island (northernmost island) explored by Tuah Tama'Ranga o'te'Ku-Pama (Pertaining to Modmark as well) (5 Gold)
FOUND:
Village (Fishing Waters) (10 Gold, 2 Population)
Remaining Resources: 0 gold, 2 Stone, 6 Iron, 23 Divinity, 0 Pop (0 food)
MODERATOR CHECKED
Zurajai- Admin
- Posts : 84
Join date : 2015-04-13
Re: Turn Actions
Deptimaya - Turn 4
Starting: 33 Gold, 1 Wood, 2 Stone, 2 Population, 33 Divinity
Receive 2 Gold from Kaizen to complete payment for stone.
Blessing of Production - Tabenn Heights: Stone (5 Divinity)
Enlightened Exploration (PM Mods, 12 Divinity)
Construct Stoneworks in Tabenn Heights (8 Gold)
Construct City Gardens in Exodus (6 Gold)
Ending: 21 Gold, 1 Wood, 2 Stone, 2 Population, 16 Divinity
MODERATOR CHECKED
Frostwander- Posts : 63
Join date : 2015-05-17
Re: Turn Actions
Voluspa
Turn 4
Starting Resources: 18 gold, 3 wood, 27 divinity, 4 population
Build Construct:
Build a Caravan House in Grimnismal, District 1 (-8 gold)
Build an Outpost in the hex south of the Golden Tree (-6 gold, -1 wood)
Establish Trade Route:
with the Kaizen (Caravan House, Grimnismal, district 1)
Divine Protection:
Vardtrad continues to shield its saplings in Voluspa. (-1 Divinity, 1 Protection for Voluspa)
Sotlila keeps an eye out for subterfuge or hostiles, while managing trade and resources in Voluspa.
Skydda patrols the woods of Voluspa, checking with the villagers to make sure all is well.
Ending Resources: 4 gold, 2 wood, 26 divinity, 4 population
MODERATOR CHECKED
Turn 4
Starting Resources: 18 gold, 3 wood, 27 divinity, 4 population
Build Construct:
Build a Caravan House in Grimnismal, District 1 (-8 gold)
Build an Outpost in the hex south of the Golden Tree (-6 gold, -1 wood)
Establish Trade Route:
with the Kaizen (Caravan House, Grimnismal, district 1)
Divine Protection:
Vardtrad continues to shield its saplings in Voluspa. (-1 Divinity, 1 Protection for Voluspa)
Sotlila keeps an eye out for subterfuge or hostiles, while managing trade and resources in Voluspa.
Skydda patrols the woods of Voluspa, checking with the villagers to make sure all is well.
Ending Resources: 4 gold, 2 wood, 26 divinity, 4 population
MODERATOR CHECKED
Skjaeren- Posts : 68
Join date : 2015-05-26
Re: Turn Actions
Reforged
Turn 4
Explore - 5 gold Send Fire Eye
- Map location:
- " />
MODERATOR CHECKED
Vaklu- Posts : 21
Join date : 2015-04-14
Re: Turn Actions
New Asselia Turn 5
Found stone village -10 gold and -2 pop
Stoneworks built in New Asselia by Kaizen in exchange for 1 stone a turn for 4 turns.
Recruit regiments -2 pop, 17 gold and 4 iron
1x regiment of Imperial Paladins
1x regiment of Asselian Rangers
Woowoo Elites bitches!
Subterfuge action pm'd to mod
Use food
Throw together a create pile of meat and food, then ambush the beast when it comes to feed. Perhaps the meat could even be poisoned, although it is unlikely any poison can survive its acid.
-- Spend 3 Food on a trap to kill the beast.
-- Poison may kill the beast
-- Otherwise, you have an advantage ambushing it unaware
Found stone village -10 gold and -2 pop
Stoneworks built in New Asselia by Kaizen in exchange for 1 stone a turn for 4 turns.
Recruit regiments -2 pop, 17 gold and 4 iron
1x regiment of Imperial Paladins
1x regiment of Asselian Rangers
Woowoo Elites bitches!
Subterfuge action pm'd to mod
Use food
Throw together a create pile of meat and food, then ambush the beast when it comes to feed. Perhaps the meat could even be poisoned, although it is unlikely any poison can survive its acid.
-- Spend 3 Food on a trap to kill the beast.
-- Poison may kill the beast
-- Otherwise, you have an advantage ambushing it unaware
Last edited by Ravigen on Fri Jul 03, 2015 8:08 am; edited 2 times in total
Ravigen- Posts : 78
Join date : 2015-04-13
Re: Turn Actions
Starting:
10 gold
3 wood
20 divinity
7 population
6 longships (4 units of marines each)
Action:
Remove 3 units of marines from each longship to march with Falkirk (exploration)
Hero: Falkirk (equipped as Nornian: Medium Armor, Sword (heirloom weapon), Shield, and Spear)
Named: Vasileios Contos, Cassia Sarris (both equipped as Marines)
Marines: 1800, (equipped with Bow & Handweapon with Medium armor, Infantry movement, Professional training)
-5 gold Explore Region (see image)
Ending:
5 gold
3 wood
20 divinity
7 population
6 longships (1 unit of marines each)
Falkirk and 1800 marines exploring
10 gold
3 wood
20 divinity
7 population
6 longships (4 units of marines each)
Action:
Remove 3 units of marines from each longship to march with Falkirk (exploration)
Hero: Falkirk (equipped as Nornian: Medium Armor, Sword (heirloom weapon), Shield, and Spear)
Named: Vasileios Contos, Cassia Sarris (both equipped as Marines)
Marines: 1800, (equipped with Bow & Handweapon with Medium armor, Infantry movement, Professional training)
-5 gold Explore Region (see image)
Ending:
5 gold
3 wood
20 divinity
7 population
6 longships (1 unit of marines each)
Falkirk and 1800 marines exploring
Falkirk- Posts : 23
Join date : 2015-06-05
Re: Turn Actions
Tarbu Confederacy
Turn 5
Gold to start: 47
Iron to start: 2
Divinity to start: 5
---
Constructions
New Numeran
2nd District
- Build Banking House (8 gold)
Recruitment
- Recruit 2 Confederate Regulars
(14 gold, 2 iron, +2 gold per turn, 1 population, 2 army slots)
Trade
Trade routes continue
Deity
- Throw Festival (-5 food, -15 gold, +7 Divinity [3 base, 2 from pelts, 2 from coral])
---
Gold remaining: 10
Iron remaining: 0
Divinity remaining: 5
Turn 5
Gold to start: 47
Iron to start: 2
Divinity to start: 5
---
Constructions
New Numeran
2nd District
- Build Banking House (8 gold)
Recruitment
- Recruit 2 Confederate Regulars
(14 gold, 2 iron, +2 gold per turn, 1 population, 2 army slots)
Trade
Trade routes continue
Deity
- Throw Festival (-5 food, -15 gold, +7 Divinity [3 base, 2 from pelts, 2 from coral])
---
Gold remaining: 10
Iron remaining: 0
Divinity remaining: 5
Pixel- Posts : 31
Join date : 2015-05-23
Location : Las Vegas
Re: Turn Actions
T5:
28g
Pop 2
15 divinity
Construction:
New Village[Magatama] (Gemstone resource) <2 pop, 10g.>
Diplomacy:
Offer to build New Assalia Stone-works, for 1 stone / turn, 4 turns. <8g>
Emperor Xai sens out a general missive to the surrounding factions that the Kaizien wish to claim the "Unbroken Mountain chain, and the hills adjacent. (And any reasonable hexes within such territory)" but wish no other territories outside of it.
Deity:
Promote Hero: Emperor Xai [Governor] <10d, 5g>
Military:
Army Movements PM'd to Admin.
Heroes:
Master Jin sets up a Monastery in New Asselia w/ the permission of its Empress.
28g
Pop 2
15 divinity
Construction:
New Village[Magatama] (Gemstone resource) <2 pop, 10g.>
Diplomacy:
Offer to build New Assalia Stone-works, for 1 stone / turn, 4 turns. <8g>
Emperor Xai sens out a general missive to the surrounding factions that the Kaizien wish to claim the "Unbroken Mountain chain, and the hills adjacent. (And any reasonable hexes within such territory)" but wish no other territories outside of it.
Deity:
Promote Hero: Emperor Xai [Governor] <10d, 5g>
Military:
Army Movements PM'd to Admin.
Heroes:
Master Jin sets up a Monastery in New Asselia w/ the permission of its Empress.
Last edited by dragonlord7012 on Tue Jul 07, 2015 11:34 am; edited 8 times in total
dragonlord7012- Posts : 129
Join date : 2015-04-13
Re: Turn Actions
Reforged
Turn 5
Raise Troops 1 pop
1 Regiment Tunnel Guard 5 Gold, 1 Iron
1 Regiment Barbs 5 Gold, 1 Iron, 1 Wood
Explore- 5 gold, send Fire-Eye
- Map location:
- " />
Explore- 5 gold, send 1 regiment Tunnel Guard
- Map location:
- " />" />
Vaklu- Posts : 21
Join date : 2015-04-14
Re: Turn Actions
Deptimaya - Turn 5
Starting: 48 Gold, 1 Wood, 5 Stone, 3.5 Population, 23 Divinity
Send 1 Gold to Voluspa for upkeep of Birch Branch Outpost
Found Village of Grend's Cove - Fishing Waters - 7 Hexes due south of Tabenn Heights (10 Gold, 2 Population)
Construct Caravan House in Tabenn Heights (8 Gold)
Trade Agreement - Establish trade with Ontaré
Trade 3 Stone to Ontaré for 3 Iron
Recruit Foundation Corps (6 Gold, 1/2 Population)
Exploration (PM Mods, 5 Gold)
Contemplation - Pyza Snowligh and Sunda Stasreid contemplate the virtues of grace (+4 Divinity).
Ending: 18 Gold, 1 Wood, 2 Stone, 3 Iron, 1 Population, 27 Divinity
Last edited by Frostwander on Fri Jul 03, 2015 5:05 pm; edited 1 time in total
Frostwander- Posts : 63
Join date : 2015-05-17
Re: Turn Actions
Kingdom of Ontaré - Turn 5
Starting: 17g, 0s, 15i, 3w, 16d, 3p
Build:
Banking house in Haven District 2 -8g
Ironworks in Haven District 2 -8g
Establish trade route with Deptimaya
Trade 3 iron to Deptimaya for 3 stone (-3i, +3s)
Trade 2 wood to Mahogany Kingdom for 4 gold (-2w, +4g)
Paxar (Hero) - Trains Diadorians
Umbra (Hero) - See mod PM
Use Divine the Heart power (-4d)
Ending: 5g, 3s, 12i, 1w, 12d, 3p
Starting: 17g, 0s, 15i, 3w, 16d, 3p
Build:
Banking house in Haven District 2 -8g
Ironworks in Haven District 2 -8g
Establish trade route with Deptimaya
Trade 3 iron to Deptimaya for 3 stone (-3i, +3s)
Trade 2 wood to Mahogany Kingdom for 4 gold (-2w, +4g)
Paxar (Hero) - Trains Diadorians
Umbra (Hero) - See mod PM
Use Divine the Heart power (-4d)
Ending: 5g, 3s, 12i, 1w, 12d, 3p
Last edited by Paxar on Sat Jul 04, 2015 9:23 am; edited 2 times in total
Paxar- Posts : 74
Join date : 2015-05-17
Re: Turn Actions
Ku-Wahi'Kahu - Turn 5
Starting Resources: 27 Gold, 4 Stone
CONSTRUCT
Keep - 12 Gold, 3 Stone (Military District)
Mustering Ground - 6 Gold
ACTIONS
Tuah Tama'Ranga (Hero) -> Help Sycorath Dynasty with monsters
Starting Resources: 27 Gold, 4 Stone
CONSTRUCT
Keep - 12 Gold, 3 Stone (Military District)
Mustering Ground - 6 Gold
ACTIONS
Tuah Tama'Ranga (Hero) -> Help Sycorath Dynasty with monsters
Zurajai- Admin
- Posts : 84
Join date : 2015-04-13
Re: Turn Actions
The Disciples of the Saint of Forgehall - Turn 5
Starting Resources: 20 Gold, 5 Wood, 6 Divinity, 1 Population
Diplomacy:
-- Receive 4 Iron from Michoacan (+4 Iron)
Recruitment:
-- 2x Nakbaji Shieldwall (-18 Gold, -4 Iron, -1 Population)
-- MOBILIZE Village (Wood) for 2x Bow Levy
Blessings of the Saints:
-- Blessing of Sant Nakbaj / Healing (-4 Divinity)
The Drums of War:
-- Movements posted in Grand Campaign and/or PMed to moderator
Remaining Resources: 2 Gold, 5 Wood, 2 Divinity
Starting Resources: 20 Gold, 5 Wood, 6 Divinity, 1 Population
Diplomacy:
-- Receive 4 Iron from Michoacan (+4 Iron)
Recruitment:
-- 2x Nakbaji Shieldwall (-18 Gold, -4 Iron, -1 Population)
-- MOBILIZE Village (Wood) for 2x Bow Levy
Blessings of the Saints:
-- Blessing of Sant Nakbaj / Healing (-4 Divinity)
The Drums of War:
-- Movements posted in Grand Campaign and/or PMed to moderator
Remaining Resources: 2 Gold, 5 Wood, 2 Divinity
AspenIvan- Posts : 79
Join date : 2015-05-03
Re: Turn Actions
Mahogany Kingdom - Turn 5
Starting Resources: 17 Gold, 19 Divinity, 9 Population
Cadra is overseeing Golem restoration, traveling between Crystal Cove and the Golem
-Trade 4 Gold to Ontare for 2 Wood (-4 Gold, +2 Wood)
- Recruit 2 regiments of Archers (-12 Gold, -2 Wood, -1 Population)
Remaining Resources: 1 Gold, 19 Divinity, 8 Population, 0 Wood
Starting Resources: 17 Gold, 19 Divinity, 9 Population
Cadra is overseeing Golem restoration, traveling between Crystal Cove and the Golem
-Trade 4 Gold to Ontare for 2 Wood (-4 Gold, +2 Wood)
- Recruit 2 regiments of Archers (-12 Gold, -2 Wood, -1 Population)
Remaining Resources: 1 Gold, 19 Divinity, 8 Population, 0 Wood
Cadra- Posts : 15
Join date : 2015-05-24
Re: Turn Actions
Voluspa
Turn 5
Starting Resources: 17 gold, 3 wood, 29 divinity, 5 population
Trade:
Accept 1 gold from Deptimaya to cover upkeep of Birch Branch Outpost. (+1 gold)
Honungsbin is advised to keep a careful watch on their trees and behives, and not to allow their folk to roam into the blighted areas. Any honey will be examined before use or shipping, just in case it can somehow carry the blight.
Found Village:
Found Jarnrika (Iron) in the second hex due north from Kormt (-10 gold, -2 population)
Skydda will be leading a small expedition from here to further study the tree blight. This group will mostly consist of "little ones" but will include Skydda and a few more treants. (More to follow in Life and Admin)
Build Construct:
Build a Banking House in Grimnismal (-8 gold) (Applying to both trade routes established so far)
Barter standards are to be overseen by Sotlila and advised when she is not otherwise occupied.
Ending Resources: 0 gold, 3 wood, 29 divinity, 3 population
Turn 5
Starting Resources: 17 gold, 3 wood, 29 divinity, 5 population
Trade:
Accept 1 gold from Deptimaya to cover upkeep of Birch Branch Outpost. (+1 gold)
Honungsbin is advised to keep a careful watch on their trees and behives, and not to allow their folk to roam into the blighted areas. Any honey will be examined before use or shipping, just in case it can somehow carry the blight.
Found Village:
Found Jarnrika (Iron) in the second hex due north from Kormt (-10 gold, -2 population)
Skydda will be leading a small expedition from here to further study the tree blight. This group will mostly consist of "little ones" but will include Skydda and a few more treants. (More to follow in Life and Admin)
Build Construct:
Build a Banking House in Grimnismal (-8 gold) (Applying to both trade routes established so far)
Barter standards are to be overseen by Sotlila and advised when she is not otherwise occupied.
Ending Resources: 0 gold, 3 wood, 29 divinity, 3 population
Skjaeren- Posts : 68
Join date : 2015-05-26
Re: Turn Actions
Sycorath Dynasty Turn 5
Starting Resources: 18 gold, 8 stone, 2 iron, 11 divinity, 2 pop
Recruit 2 units of Rathi High Guard (2 iron, 18 gold, 1 pop)
Remaining: 0 gold, 8 stone, 0 iron, 11 divinity, 1 pop
Starting Resources: 18 gold, 8 stone, 2 iron, 11 divinity, 2 pop
Recruit 2 units of Rathi High Guard (2 iron, 18 gold, 1 pop)
Remaining: 0 gold, 8 stone, 0 iron, 11 divinity, 1 pop
Blarflesnarflo- Posts : 45
Join date : 2015-05-20
Re: Turn Actions
Tecoya Clans Turn 5 -
Military:
Mobilize District (2) – x 5 militia levies (complement PM’d to moderator)
Mobilize Village (Wood) – x 2 conscript levies (x1 bow, x1 spear)
Explore: Jungle (North of Reforged) : 6 Gold, x 1 Bowman Levy
Spend: 10 Divinity (see battle)
Expenditure:
- 6 Gold
- 10 Divinity
Military:
Mobilize District (2) – x 5 militia levies (complement PM’d to moderator)
Mobilize Village (Wood) – x 2 conscript levies (x1 bow, x1 spear)
Explore: Jungle (North of Reforged) : 6 Gold, x 1 Bowman Levy
Spend: 10 Divinity (see battle)
Expenditure:
- 6 Gold
- 10 Divinity
IAMTHELIZARDQUEEN- Posts : 6
Join date : 2015-06-10
Re: Turn Actions
Turn 5; Kingdom of Michoacan
Construct:
-- Mustering grounds, District 2 (6 gold)
Diplomacy:
-- Send 4 Iron to the goblins of Forgehall for the recruitment of new units.
Construct:
-- Mustering grounds, District 2 (6 gold)
Diplomacy:
-- Send 4 Iron to the goblins of Forgehall for the recruitment of new units.
Fel- Posts : 39
Join date : 2015-05-13
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