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Turn Actions

+13
Blarflesnarflo
Zurajai
AspenIvan
Ravigen
killer spork
MissMilkMaid
Vaklu
Admin
Frostwander
Skjaeren
Pixel
dragonlord7012
Fel
17 posters

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Turn Actions - Page 2 Empty Re: Turn Actions

Post by Fel Sat Jun 06, 2015 12:11 pm

Starting Resources:
Gold: 15
Stone: 2
Iron: 3
Wood: 2

Found Village (10 gold, 2 population)

Recruit Hero: Tzintzinpandaquare (5 gold, 10 divinity)
Governor

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Fel

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Post by Skjaeren Sun Jun 07, 2015 2:08 am

Voluspa
Turn 2

Starting Resources: 9 gold, 22 divinity, 2 wood, 5 population

Protection:
Vardtrad extends an invisible leaf to shield its saplings from hostile deities in the new world (-1 divinity, +1 protection for Voluspa)

Trade Agreement:
Trade 1 wood to Deptimaya for 2 gold ( -1 wood, +2 gold)

Found Village:
"Honungsbin" in the unblighted hex with bee hives (not exactly sure which hex that is) (-10 gold, -2 Population)

Heroes:
Skydda and Sotlila investigate a blighted area of forest to see if they can discover the cause, and possibly a cure.
Idle time is spent by Skydda watching the borders, and Sotlila the activity within them.

Ending: 1 gold, 21 divinity, 1 wood, 3 population

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Post by Admin Sun Jun 07, 2015 3:41 pm

Turn 3 Actions

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Post by AspenIvan Sun Jun 07, 2015 4:00 pm

Disciples of the Saints of Forgehall, Turn 3

Starting Resources: 21 Gold, 3 Wood, 16 Divinity, 2 Population

CONSTRUCTION
-- Mustering Grounds (District 3) - 6 Gold
-- Mustering Grounds (District 3) - 6 Gold
-- Sawmill (District 2) - 8 Gold

BLESSINGS OF THE SAINTS
-- Blessing of Saint Taraba - Phylactery Ritual for Olga Nakbaji (HERO) - 16 Divinity

THE DRUMS OF WAR
-- Military Movements PMed to moderator

Remaining Resources: 1 Gold, 3 Wood, 0 Divinity, 2 Population

MODERATOR CHECKED


Last edited by AspenIvan on Sat Jun 13, 2015 3:06 pm; edited 1 time in total

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Post by Zurajai Sun Jun 07, 2015 5:16 pm

Grey Masters of Ku-Wahi'Kahu - Turn 3

Starting Resources: 28 Gold, 2 Population

CONSTRUCTION
-- Stoneworks (Laborer's District) - 8 Gold

SETTLEMENT
-- Found Village (Stone)
-- Found Village (Food)

Remaining Resources: 0 Gold, 0 Population

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Post by Ravigen Sun Jun 07, 2015 10:01 pm

New Asselia Turn 3

Found Iron village -10 gold and 2 pop

Construct Caravan House -8 gold

Open trade with Kaizen.

Artas Orleans leads the army on drill.

Prince Loran of Asselia spends the turn studying in Forgehall.

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Post by Vaklu Mon Jun 08, 2015 1:47 am

THE REFORGED

Turn 3

Raise Troops 1 pop
1 Regiment Tunnel Guard 5 Gold, 1 Iron
1 Regiment Barbs 5 Gold, 1 Iron, 1 Wood

Explore 5 Gold send Fire-Eye
Map Referance:

Loan 1 Gold to Tikal

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Post by Paxar Mon Jun 08, 2015 2:07 pm

The Kingdom of Ontaré

Turn 3

Starting resources: 13 gold, 1 stone, 9 iron, 1 wood, 16 divinity, 5 pop

Establish village (wood) in previously explored forest hex -10 gold -2 pop

Paxar (Hero) continues to work with Diadorians

Umbra (Hero) monitors for subterfuge within the kingdom

Establish trade route with Mahogany Kingdom

MODERATOR CHECKED


Last edited by Paxar on Fri Jun 12, 2015 10:49 am; edited 1 time in total

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Post by Pixel Mon Jun 08, 2015 6:22 pm

Tarbu Confederacy
Turn 3
Gold to start: 48
Iron to start: 4
Divinity to start: 3
---
Constructions
New Numeran
2nd District
- Build Barracks (8 gold)
- Build Fishing Docks (6 gold)
Recruitment
- Recruit 2 Confederate Regulars
(14 gold, 2 iron, +2 gold per turn, 1 population, 2 army slots)
Exploration
General Avbek to continue exploring towards the north (next group of hexes up from first turn's exploration) (5 gold)
Expansion
Found a Village on site of first turn's northward exploration (10 gold, 2 population)
Trade
Trade routes continue
---
Gold remaining: 5
Iron remaining: 2
Divinity remaining: 3

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Pixel

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Join date : 2015-05-23
Location : Las Vegas

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Post by Blarflesnarflo Mon Jun 08, 2015 6:33 pm

Sycorath Dynasty
Turn 3

Starting: 20 Gold, 4 Stone, 5 Divinity, 3 Pop

Construct Barracks (-8 Gold)

Recruit 2 Narithi Skirmishers (-10 Gold, 1 Pop)

Remaining: 2 Gold, 4 Stone, 5 Divinity, 2 Pop

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Post by Fel Tue Jun 09, 2015 3:00 pm

Kingdom of Michoacan
Turn 3


Construct: 1 district (10 gold, 2 stone, 2 population)

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Post by killer spork Tue Jun 09, 2015 3:21 pm

Confederacy of Tikal: Turn Three

Starting Divinity: 10
Starting Gold: 11

DIPLOMACY:
-- Borrow 1 Gold from Reforged

CONSTRUCT: Tikal (District Two)
x 1 Drill Square: 6 Gold
x 1 Mustering Grounds:  6 Gold

Mobilize District: (District Two) / Tikal
x 2 Spear Levees
x 2 Bow Levees

TOTAL: 12 Gold
Remaining:  0 Gold

Divinity: 10
- Collect +5 Divinity from Espionage Action
- Spend 4 Divinity on God Powers
Remaining: 11 Divinity

Military:
- Movements PM’d to Moderator

Total Remainder: 0 Gold, 8 Divinity, 2 Iron, 1 Population

MODERATOR CHECKED


Last edited by killer spork on Thu Jun 11, 2015 1:30 pm; edited 1 time in total

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Post by Falkirk Tue Jun 09, 2015 7:29 pm

Starting Resources
15 gold
15 divinity
4  Wood
1  Stone



Construct New District (-5 gold, -1 stone, -1 pop)
Construct Fishing Docks (-6 gold)
Recruit Longship w/ 4 Marine units  (-3 gold, -1 Wood)


Ending Resources
1  gold
15 divinity
3  wood
2  population

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Post by dragonlord7012 Wed Jun 10, 2015 3:11 pm

Kaizen

Gold 20, stone 0, pop 2.

+2 stone [Deptimaya] <2g>

Build District[Farming village] <10g, 2stone, 2pop>
(Note: Designed for trade)

Caravan Hall[Farming Village] <8g>
    -Open Trade [Deptimaya]

End Turn Resources:
0g, 0s , 0pop

-Idle Kaizen Skirmishers train (Long ranged accuracy)

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Post by Frostwander Wed Jun 10, 2015 9:46 pm

Deptimaya - Turn 3


Starting: 24 Gold, 1 Wood, 4 Stone, 1 Population, 22 Divinity

Construct Great Temple, the Twins' Temple of the Arts, in Exodus (12 Gold, 2 Stone)
Construct Caravan House in Tabenn Heights (8 Gold)

Contemplation - Pyza Snowligh and Sunda Stasreid dedicate the Twins' Temple of the Arts and lead reflections on the virtues of creation for the new acolytes there (+4 Divinity)

Trade 2 Stone to Kaizen for 2 Gold
Trade Agreement - Establish trade with Kaizen

Ending: 6 Gold, 1 Wood, 1 Population, 26 Divinity

MODERATOR CHECKED
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Post by Skjaeren Sat Jun 13, 2015 11:51 am

Voluspa
Turn 3

Starting Resources: 12 gold, 2 wood, 24 divinity, 4 population

Explore Region:
Skydda explores more of the forest around Voluspa, looking for threats or useful resources. (-5 gold)((PM Admin))

Sotlila travels to Kormt to reassure the villagers and keep an eye out for subterfuge or hostiles.

Ending Resources: 7 gold, 2 wood, 24 divinity, 4 population

MODERATOR CHECKED
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Post by MissMilkMaid Sat Jun 13, 2015 6:43 pm

Weywyn Turn 3

Host a grand Party at Glyndal: - 10 gold, - 2 food

No Elf Goes Alone: Stronger restrictions enforced in Glyndal

Maryn Flynt uses Projection: - 3 Divinity
Novwyn Westri uses Projection: -3 Divinity

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Post by Admin Sun Jun 14, 2015 4:48 pm

Turn 4 Actions

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Post by dragonlord7012 Sun Jun 14, 2015 4:58 pm

------TURN ACTION----
T4:
24g

Note: Farming village/City is now named Shanbei

finish payment to Deptimaya, for stone previous turn. <2g>

Caravan (Shanbei) <8g> [New Assalia]
Caravan (Shanbei) <8g> [Voluspa]
Garden (gold 'village') <6g>

Remaining 0g


Other:

Free Kaizen Skirmishers begin patrolling territory, mostly around Shanbei and its trade routes to deter bandits who might decide to prey on merchants.

MODERATOR CHECKED


Last edited by dragonlord7012 on Sun Jun 21, 2015 5:16 pm; edited 7 times in total
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Post by Falkirk Sun Jun 14, 2015 5:22 pm

Starting: 28g, 7w, 19d, 6p

Navy 1/6
-- 1x Longship


Purchases:
5 longships (-15g, -5w)
Fishing Docks (second in district if possible) (-6g)
Stables (-6g)


Ending: 1g, 2w, 19d, 6p

Navy 6/6
-- 6x Longship (all w/ 4 marine units)

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Post by Paxar Sun Jun 14, 2015 6:20 pm

Kingdom of Ontaré

Starting: 19g, 1s, 12i, 2w, 16d, 4p

Build:
Second district in Haven -5g, 1s, 1p
Caravan house in second district -8g

Umbra (Hero) explores hill hex southwest of Haven -5g

Paxar (Hero) trains and ministers to Diadorians

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Post by AspenIvan Mon Jun 15, 2015 1:42 am

Disciples of the Saints of Forgehall: Turn 4

Starting Resources: 21 Gold, 5 Wood, 4 Divinity

RECRUIT
-- 2x Toreyani Guards (-12 Gold, -2 Wood, -1 Pop)

MOBILIZE
-- District 3: 7 militia levies (exact composition PMed to admin)
-- Village (Honey): 2 standard levies

THE DRUMS OF WAR
-- Movements PMed to moderator

Remaining Resources: 9 Gold, 3 Wood, 4 Divinity

MODERATOR CHECKED


Last edited by AspenIvan on Mon Jun 22, 2015 5:42 pm; edited 1 time in total

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Post by Fel Mon Jun 15, 2015 2:33 am

Kingdom of Michoacan; Turn 4

Starting Resources: 19 gold, 7 Iron

Recruit:
x2 Tlaloc's Swords (-10 gold, -2 Iron)

Mobilize:
-- District 2 (5 levies, composition PM'd)

Construct:
-- Mustering grounds (District 2) (-6 gold)

I like stabbing folk by moving places:
-- Military movements PMed to Admin

MODERATOR CHECKED

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Post by Ravigen Mon Jun 15, 2015 6:33 pm

Asselia Turn 4

Construct Banking House in Arsun

Explore mountain hex southwest of city Hero Sache Sarrik -5 gold


Loran continues study at Forgehall

Artas leads troops to defend and patrol disciple territory.


Last edited by Ravigen on Wed Jun 17, 2015 9:33 pm; edited 1 time in total

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Post by IAMTHELIZARDQUEEN Mon Jun 15, 2015 10:16 pm

Tecoya Clans: Turn Four
Starting: 51 Gold, 4 Iron, 4 Wood, 4 Stone, 15 Divinity.

Build:
x 1 City Garden: 6 Gold (District 1)
x 1 Drill Grounds: 6 Gold (District 2)
x 1 Mustering Grounds: 6 Gold (District 2)
x 1 Barracks: 8 Gold (District 2)

Cost: 26 Gold

Military:
(Templates posted in application)

Recruit:
x 1 War Matron regiment - 8 Gold, 2 Iron, 1 Gold upkeep.
x 1 Ximona's Devoted regiment- 7 Gold, 2 Iron, 1 Gold upkeep.
x 2 Huastec regiment - 8 Gold, 2 Iron.

Cost: 23 Gold, 6 Iron, 2 population.

Diplomacy:
x 2 Iron from Tikal
x 2 Gold to Tikal

Forge Trade Agreement with Tikal
Forge Military Alliance with Tikal

Remaining: 0 Gold, 0 Iron, 4 Wood, 4 Stone, 1 Population, 15 Divinity.

MODERATOR CHECKED
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