Turn Actions
+13
Blarflesnarflo
Zurajai
AspenIvan
Ravigen
killer spork
MissMilkMaid
Vaklu
Admin
Frostwander
Skjaeren
Pixel
dragonlord7012
Fel
17 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Re: Turn Actions
Starting Resources:
Gold: 15
Stone: 2
Iron: 3
Wood: 2
Found Village (10 gold, 2 population)
Recruit Hero: Tzintzinpandaquare (5 gold, 10 divinity)
Governor
[i]MODERATOR CHECKED
Gold: 15
Stone: 2
Iron: 3
Wood: 2
Found Village (10 gold, 2 population)
Recruit Hero: Tzintzinpandaquare (5 gold, 10 divinity)
Governor
[i]MODERATOR CHECKED
Fel- Posts : 39
Join date : 2015-05-13
Re: Turn Actions
Voluspa
Turn 2
Starting Resources: 9 gold, 22 divinity, 2 wood, 5 population
Protection:
Vardtrad extends an invisible leaf to shield its saplings from hostile deities in the new world (-1 divinity, +1 protection for Voluspa)
Trade Agreement:
Trade 1 wood to Deptimaya for 2 gold ( -1 wood, +2 gold)
Found Village:
"Honungsbin" in the unblighted hex with bee hives (not exactly sure which hex that is) (-10 gold, -2 Population)
Heroes:
Skydda and Sotlila investigate a blighted area of forest to see if they can discover the cause, and possibly a cure.
Idle time is spent by Skydda watching the borders, and Sotlila the activity within them.
Ending: 1 gold, 21 divinity, 1 wood, 3 population
MODERATOR CHECKED
Turn 2
Starting Resources: 9 gold, 22 divinity, 2 wood, 5 population
Protection:
Vardtrad extends an invisible leaf to shield its saplings from hostile deities in the new world (-1 divinity, +1 protection for Voluspa)
Trade Agreement:
Trade 1 wood to Deptimaya for 2 gold ( -1 wood, +2 gold)
Found Village:
"Honungsbin" in the unblighted hex with bee hives (not exactly sure which hex that is) (-10 gold, -2 Population)
Heroes:
Skydda and Sotlila investigate a blighted area of forest to see if they can discover the cause, and possibly a cure.
Idle time is spent by Skydda watching the borders, and Sotlila the activity within them.
Ending: 1 gold, 21 divinity, 1 wood, 3 population
MODERATOR CHECKED
Skjaeren- Posts : 68
Join date : 2015-05-26
Re: Turn Actions
Disciples of the Saints of Forgehall, Turn 3
Starting Resources: 21 Gold, 3 Wood, 16 Divinity, 2 Population
CONSTRUCTION
-- Mustering Grounds (District 3) - 6 Gold
-- Mustering Grounds (District 3) - 6 Gold
-- Sawmill (District 2) - 8 Gold
BLESSINGS OF THE SAINTS
-- Blessing of Saint Taraba - Phylactery Ritual for Olga Nakbaji (HERO) - 16 Divinity
THE DRUMS OF WAR
-- Military Movements PMed to moderator
Remaining Resources: 1 Gold, 3 Wood, 0 Divinity, 2 Population
MODERATOR CHECKED
Starting Resources: 21 Gold, 3 Wood, 16 Divinity, 2 Population
CONSTRUCTION
-- Mustering Grounds (District 3) - 6 Gold
-- Mustering Grounds (District 3) - 6 Gold
-- Sawmill (District 2) - 8 Gold
BLESSINGS OF THE SAINTS
-- Blessing of Saint Taraba - Phylactery Ritual for Olga Nakbaji (HERO) - 16 Divinity
THE DRUMS OF WAR
-- Military Movements PMed to moderator
Remaining Resources: 1 Gold, 3 Wood, 0 Divinity, 2 Population
MODERATOR CHECKED
Last edited by AspenIvan on Sat Jun 13, 2015 3:06 pm; edited 1 time in total
AspenIvan- Posts : 79
Join date : 2015-05-03
Re: Turn Actions
Grey Masters of Ku-Wahi'Kahu - Turn 3
Starting Resources: 28 Gold, 2 Population
CONSTRUCTION
-- Stoneworks (Laborer's District) - 8 Gold
SETTLEMENT
-- Found Village (Stone)
-- Found Village (Food)
Remaining Resources: 0 Gold, 0 Population
MODERATOR CHECKED
Starting Resources: 28 Gold, 2 Population
CONSTRUCTION
-- Stoneworks (Laborer's District) - 8 Gold
SETTLEMENT
-- Found Village (Stone)
-- Found Village (Food)
Remaining Resources: 0 Gold, 0 Population
MODERATOR CHECKED
Zurajai- Admin
- Posts : 84
Join date : 2015-04-13
Re: Turn Actions
New Asselia Turn 3
Found Iron village -10 gold and 2 pop
Construct Caravan House -8 gold
Open trade with Kaizen.
Artas Orleans leads the army on drill.
Prince Loran of Asselia spends the turn studying in Forgehall.
MODERATOR CHECKED
Found Iron village -10 gold and 2 pop
Construct Caravan House -8 gold
Open trade with Kaizen.
Artas Orleans leads the army on drill.
Prince Loran of Asselia spends the turn studying in Forgehall.
MODERATOR CHECKED
Ravigen- Posts : 78
Join date : 2015-04-13
Re: Turn Actions
THE REFORGED
Turn 3
Raise Troops 1 pop
1 Regiment Tunnel Guard 5 Gold, 1 Iron
1 Regiment Barbs 5 Gold, 1 Iron, 1 Wood
Explore 5 Gold send Fire-Eye
- Map Referance:
- " />
Loan 1 Gold to Tikal
MODERATOR CHECKED
Vaklu- Posts : 21
Join date : 2015-04-14
Re: Turn Actions
The Kingdom of Ontaré
Turn 3
Starting resources: 13 gold, 1 stone, 9 iron, 1 wood, 16 divinity, 5 pop
Establish village (wood) in previously explored forest hex -10 gold -2 pop
Paxar (Hero) continues to work with Diadorians
Umbra (Hero) monitors for subterfuge within the kingdom
Establish trade route with Mahogany Kingdom
MODERATOR CHECKED
Turn 3
Starting resources: 13 gold, 1 stone, 9 iron, 1 wood, 16 divinity, 5 pop
Establish village (wood) in previously explored forest hex -10 gold -2 pop
Paxar (Hero) continues to work with Diadorians
Umbra (Hero) monitors for subterfuge within the kingdom
Establish trade route with Mahogany Kingdom
MODERATOR CHECKED
Last edited by Paxar on Fri Jun 12, 2015 10:49 am; edited 1 time in total
Paxar- Posts : 74
Join date : 2015-05-17
Re: Turn Actions
Tarbu Confederacy
Turn 3
Gold to start: 48
Iron to start: 4
Divinity to start: 3
---
Constructions
New Numeran
2nd District
- Build Barracks (8 gold)
- Build Fishing Docks (6 gold)
Recruitment
- Recruit 2 Confederate Regulars
(14 gold, 2 iron, +2 gold per turn, 1 population, 2 army slots)
Exploration
General Avbek to continue exploring towards the north (next group of hexes up from first turn's exploration) (5 gold)
Expansion
Found a Village on site of first turn's northward exploration (10 gold, 2 population)
Trade
Trade routes continue
---
Gold remaining: 5
Iron remaining: 2
Divinity remaining: 3
MODERATOR CHECKED
Turn 3
Gold to start: 48
Iron to start: 4
Divinity to start: 3
---
Constructions
New Numeran
2nd District
- Build Barracks (8 gold)
- Build Fishing Docks (6 gold)
Recruitment
- Recruit 2 Confederate Regulars
(14 gold, 2 iron, +2 gold per turn, 1 population, 2 army slots)
Exploration
General Avbek to continue exploring towards the north (next group of hexes up from first turn's exploration) (5 gold)
Expansion
Found a Village on site of first turn's northward exploration (10 gold, 2 population)
Trade
Trade routes continue
---
Gold remaining: 5
Iron remaining: 2
Divinity remaining: 3
MODERATOR CHECKED
Pixel- Posts : 31
Join date : 2015-05-23
Location : Las Vegas
Re: Turn Actions
Sycorath Dynasty
Turn 3
Starting: 20 Gold, 4 Stone, 5 Divinity, 3 Pop
Construct Barracks (-8 Gold)
Recruit 2 Narithi Skirmishers (-10 Gold, 1 Pop)
Remaining: 2 Gold, 4 Stone, 5 Divinity, 2 Pop
MODERATOR CHECKED
Turn 3
Starting: 20 Gold, 4 Stone, 5 Divinity, 3 Pop
Construct Barracks (-8 Gold)
Recruit 2 Narithi Skirmishers (-10 Gold, 1 Pop)
Remaining: 2 Gold, 4 Stone, 5 Divinity, 2 Pop
MODERATOR CHECKED
Blarflesnarflo- Posts : 45
Join date : 2015-05-20
Re: Turn Actions
Kingdom of Michoacan
Turn 3
Construct: 1 district (10 gold, 2 stone, 2 population)
MODERATOR CHECKED
Turn 3
Construct: 1 district (10 gold, 2 stone, 2 population)
MODERATOR CHECKED
Fel- Posts : 39
Join date : 2015-05-13
Re: Turn Actions
Confederacy of Tikal: Turn Three
Starting Divinity: 10
Starting Gold: 11
DIPLOMACY:
-- Borrow 1 Gold from Reforged
CONSTRUCT: Tikal (District Two)
x 1 Drill Square: 6 Gold
x 1 Mustering Grounds: Â 6 Gold
Mobilize District: (District Two) / Tikal
x 2 Spear Levees
x 2 Bow Levees
TOTAL: 12 Gold
Remaining: Â 0 Gold
Divinity: 10
- Collect +5 Divinity from Espionage Action
- Spend 4 Divinity on God Powers
Remaining: 11 Divinity
Military:
- Movements PM’d to Moderator
Total Remainder: 0 Gold, 8 Divinity, 2 Iron, 1 Population
MODERATOR CHECKED
Starting Divinity: 10
Starting Gold: 11
DIPLOMACY:
-- Borrow 1 Gold from Reforged
CONSTRUCT: Tikal (District Two)
x 1 Drill Square: 6 Gold
x 1 Mustering Grounds: Â 6 Gold
Mobilize District: (District Two) / Tikal
x 2 Spear Levees
x 2 Bow Levees
TOTAL: 12 Gold
Remaining: Â 0 Gold
Divinity: 10
- Collect +5 Divinity from Espionage Action
- Spend 4 Divinity on God Powers
Remaining: 11 Divinity
Military:
- Movements PM’d to Moderator
Total Remainder: 0 Gold, 8 Divinity, 2 Iron, 1 Population
MODERATOR CHECKED
Last edited by killer spork on Thu Jun 11, 2015 1:30 pm; edited 1 time in total
killer spork- Posts : 49
Join date : 2015-04-13
Re: Turn Actions
Starting Resources
15 gold
15 divinity
4 Â Wood
1 Â Stone
Construct New District (-5 gold, -1 stone, -1 pop)
Construct Fishing Docks (-6 gold)
Recruit Longship w/ 4 Marine units  (-3 gold, -1 Wood)
Ending Resources
1 Â gold
15 divinity
3 Â wood
2 Â population
MODERATOR CHECKED
15 gold
15 divinity
4 Â Wood
1 Â Stone
Construct New District (-5 gold, -1 stone, -1 pop)
Construct Fishing Docks (-6 gold)
Recruit Longship w/ 4 Marine units  (-3 gold, -1 Wood)
Ending Resources
1 Â gold
15 divinity
3 Â wood
2 Â population
MODERATOR CHECKED
Falkirk- Posts : 23
Join date : 2015-06-05
Re: Turn Actions
Kaizen
Gold 20, stone 0, pop 2.
+2 stone [Deptimaya] <2g>
Build District[Farming village] <10g, 2stone, 2pop>
(Note: Designed for trade)
Caravan Hall[Farming Village] <8g>
  -Open Trade [Deptimaya]
End Turn Resources:
0g, 0s , 0pop
-Idle Kaizen Skirmishers train (Long ranged accuracy)
MODERATOR CHECKED
Gold 20, stone 0, pop 2.
+2 stone [Deptimaya] <2g>
Build District[Farming village] <10g, 2stone, 2pop>
(Note: Designed for trade)
Caravan Hall[Farming Village] <8g>
  -Open Trade [Deptimaya]
End Turn Resources:
0g, 0s , 0pop
-Idle Kaizen Skirmishers train (Long ranged accuracy)
MODERATOR CHECKED
dragonlord7012- Posts : 129
Join date : 2015-04-13
Re: Turn Actions
Deptimaya - Turn 3
Starting: 24 Gold, 1 Wood, 4 Stone, 1 Population, 22 Divinity
Construct Great Temple, the Twins' Temple of the Arts, in Exodus (12 Gold, 2 Stone)
Construct Caravan House in Tabenn Heights (8 Gold)
Contemplation - Pyza Snowligh and Sunda Stasreid dedicate the Twins' Temple of the Arts and lead reflections on the virtues of creation for the new acolytes there (+4 Divinity)
Trade 2 Stone to Kaizen for 2 Gold
Trade Agreement - Establish trade with Kaizen
Ending: 6 Gold, 1 Wood, 1 Population, 26 Divinity
MODERATOR CHECKED
Frostwander- Posts : 63
Join date : 2015-05-17
Re: Turn Actions
Voluspa
Turn 3
Starting Resources: 12 gold, 2 wood, 24 divinity, 4 population
Explore Region:
Skydda explores more of the forest around Voluspa, looking for threats or useful resources. (-5 gold)((PM Admin))
Sotlila travels to Kormt to reassure the villagers and keep an eye out for subterfuge or hostiles.
Ending Resources: 7 gold, 2 wood, 24 divinity, 4 population
MODERATOR CHECKED
Turn 3
Starting Resources: 12 gold, 2 wood, 24 divinity, 4 population
Explore Region:
Skydda explores more of the forest around Voluspa, looking for threats or useful resources. (-5 gold)((PM Admin))
Sotlila travels to Kormt to reassure the villagers and keep an eye out for subterfuge or hostiles.
Ending Resources: 7 gold, 2 wood, 24 divinity, 4 population
MODERATOR CHECKED
Skjaeren- Posts : 68
Join date : 2015-05-26
Re: Turn Actions
Weywyn Turn 3
Host a grand Party at Glyndal: - 10 gold, - 2 food
No Elf Goes Alone: Stronger restrictions enforced in Glyndal
Maryn Flynt uses Projection: - 3 Divinity
Novwyn Westri uses Projection: -3 Divinity
MODERATOR CHECKED
Host a grand Party at Glyndal: - 10 gold, - 2 food
No Elf Goes Alone: Stronger restrictions enforced in Glyndal
Maryn Flynt uses Projection: - 3 Divinity
Novwyn Westri uses Projection: -3 Divinity
MODERATOR CHECKED
MissMilkMaid- Posts : 58
Join date : 2015-05-16
Re: Turn Actions
------TURN ACTION----
T4:
24g
Note: Farming village/City is now named Shanbei
finish payment to Deptimaya, for stone previous turn. <2g>
Caravan (Shanbei) <8g> [New Assalia]
Caravan (Shanbei) <8g> [Voluspa]
Garden (gold 'village') <6g>
Remaining 0g
Other:
Free Kaizen Skirmishers begin patrolling territory, mostly around Shanbei and its trade routes to deter bandits who might decide to prey on merchants.
MODERATOR CHECKED
T4:
24g
Note: Farming village/City is now named Shanbei
finish payment to Deptimaya, for stone previous turn. <2g>
Caravan (Shanbei) <8g> [New Assalia]
Caravan (Shanbei) <8g> [Voluspa]
Garden (gold 'village') <6g>
Remaining 0g
Other:
Free Kaizen Skirmishers begin patrolling territory, mostly around Shanbei and its trade routes to deter bandits who might decide to prey on merchants.
MODERATOR CHECKED
Last edited by dragonlord7012 on Sun Jun 21, 2015 5:16 pm; edited 7 times in total
dragonlord7012- Posts : 129
Join date : 2015-04-13
Re: Turn Actions
Starting: 28g, 7w, 19d, 6p
Navy 1/6
-- 1x Longship
Purchases:
5 longships (-15g, -5w)
Fishing Docks (second in district if possible) (-6g)
Stables (-6g)
Ending: 1g, 2w, 19d, 6p
Navy 6/6
-- 6x Longship (all w/ 4 marine units)
MODERATOR CHECKED
Navy 1/6
-- 1x Longship
Purchases:
5 longships (-15g, -5w)
Fishing Docks (second in district if possible) (-6g)
Stables (-6g)
Ending: 1g, 2w, 19d, 6p
Navy 6/6
-- 6x Longship (all w/ 4 marine units)
MODERATOR CHECKED
Falkirk- Posts : 23
Join date : 2015-06-05
Re: Turn Actions
Kingdom of Ontaré
Starting: 19g, 1s, 12i, 2w, 16d, 4p
Build:
Second district in Haven -5g, 1s, 1p
Caravan house in second district -8g
Umbra (Hero) explores hill hex southwest of Haven -5g
Paxar (Hero) trains and ministers to Diadorians
MODERATOR CHECKED
Starting: 19g, 1s, 12i, 2w, 16d, 4p
Build:
Second district in Haven -5g, 1s, 1p
Caravan house in second district -8g
Umbra (Hero) explores hill hex southwest of Haven -5g
Paxar (Hero) trains and ministers to Diadorians
MODERATOR CHECKED
Paxar- Posts : 74
Join date : 2015-05-17
Re: Turn Actions
Disciples of the Saints of Forgehall: Turn 4
Starting Resources: 21 Gold, 5 Wood, 4 Divinity
RECRUIT
-- 2x Toreyani Guards (-12 Gold, -2 Wood, -1 Pop)
MOBILIZE
-- District 3: 7 militia levies (exact composition PMed to admin)
-- Village (Honey): 2 standard levies
THE DRUMS OF WAR
-- Movements PMed to moderator
Remaining Resources: 9 Gold, 3 Wood, 4 Divinity
MODERATOR CHECKED
Starting Resources: 21 Gold, 5 Wood, 4 Divinity
RECRUIT
-- 2x Toreyani Guards (-12 Gold, -2 Wood, -1 Pop)
MOBILIZE
-- District 3: 7 militia levies (exact composition PMed to admin)
-- Village (Honey): 2 standard levies
THE DRUMS OF WAR
-- Movements PMed to moderator
Remaining Resources: 9 Gold, 3 Wood, 4 Divinity
MODERATOR CHECKED
Last edited by AspenIvan on Mon Jun 22, 2015 5:42 pm; edited 1 time in total
AspenIvan- Posts : 79
Join date : 2015-05-03
Re: Turn Actions
Kingdom of Michoacan; Turn 4
Starting Resources: 19 gold, 7 Iron
Recruit:
x2 Tlaloc's Swords (-10 gold, -2 Iron)
Mobilize:
-- District 2 (5 levies, composition PM'd)
Construct:
-- Mustering grounds (District 2) (-6 gold)
I like stabbing folk by moving places:
-- Military movements PMed to Admin
MODERATOR CHECKED
Starting Resources: 19 gold, 7 Iron
Recruit:
x2 Tlaloc's Swords (-10 gold, -2 Iron)
Mobilize:
-- District 2 (5 levies, composition PM'd)
Construct:
-- Mustering grounds (District 2) (-6 gold)
I like stabbing folk by moving places:
-- Military movements PMed to Admin
MODERATOR CHECKED
Fel- Posts : 39
Join date : 2015-05-13
Re: Turn Actions
Asselia Turn 4
Construct Banking House in Arsun
Explore mountain hex southwest of city Hero Sache Sarrik -5 gold
Loran continues study at Forgehall
Artas leads troops to defend and patrol disciple territory.
Construct Banking House in Arsun
Explore mountain hex southwest of city Hero Sache Sarrik -5 gold
Loran continues study at Forgehall
Artas leads troops to defend and patrol disciple territory.
Last edited by Ravigen on Wed Jun 17, 2015 9:33 pm; edited 1 time in total
Ravigen- Posts : 78
Join date : 2015-04-13
Re: Turn Actions
Tecoya Clans: Turn Four
Starting: 51 Gold, 4 Iron, 4 Wood, 4 Stone, 15 Divinity.
Build:
x 1 City Garden: 6 Gold (District 1)
x 1 Drill Grounds: 6 Gold (District 2)
x 1 Mustering Grounds: 6 Gold (District 2)
x 1 Barracks: 8 Gold (District 2)
Cost: 26 Gold
Military:
(Templates posted in application)
Recruit:
x 1 War Matron regiment - 8 Gold, 2 Iron, 1 Gold upkeep.
x 1 Ximona's Devoted regiment- 7 Gold, 2 Iron, 1 Gold upkeep.
x 2 Huastec regiment - 8 Gold, 2 Iron.
Cost: 23 Gold, 6 Iron, 2 population.
Diplomacy:
x 2 Iron from Tikal
x 2 Gold to Tikal
Forge Trade Agreement with Tikal
Forge Military Alliance with Tikal
Remaining: 0 Gold, 0 Iron, 4 Wood, 4 Stone, 1 Population, 15 Divinity.
MODERATOR CHECKED
Starting: 51 Gold, 4 Iron, 4 Wood, 4 Stone, 15 Divinity.
Build:
x 1 City Garden: 6 Gold (District 1)
x 1 Drill Grounds: 6 Gold (District 2)
x 1 Mustering Grounds: 6 Gold (District 2)
x 1 Barracks: 8 Gold (District 2)
Cost: 26 Gold
Military:
(Templates posted in application)
Recruit:
x 1 War Matron regiment - 8 Gold, 2 Iron, 1 Gold upkeep.
x 1 Ximona's Devoted regiment- 7 Gold, 2 Iron, 1 Gold upkeep.
x 2 Huastec regiment - 8 Gold, 2 Iron.
Cost: 23 Gold, 6 Iron, 2 population.
Diplomacy:
x 2 Iron from Tikal
x 2 Gold to Tikal
Forge Trade Agreement with Tikal
Forge Military Alliance with Tikal
Remaining: 0 Gold, 0 Iron, 4 Wood, 4 Stone, 1 Population, 15 Divinity.
MODERATOR CHECKED
IAMTHELIZARDQUEEN- Posts : 6
Join date : 2015-06-10
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